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Re: Game Thread

Post by PPS1981 on Tue Jul 07, 2015 8:23 am

Awesome update. This is so much fun already.
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Re: Game Thread

Post by TheDecay on Wed Jul 08, 2015 7:23 pm

The Imperials will be using 3 of our muster points for the T1 attack phase.

After the fall of Khyrus, Magos Frode and his automatons have rallied with Brother Malathos (NTaW) to bring their full strength to bare in the assault of Helmburg.

Several hunter cadres from the D'Yanoi sept have been dispatched under the noble guidance of Commander Nightstrike (Counterwave) to come to the Imperium's aid. A focused attack on Verra will see if the Xenos prove themselves battle worthy.

The Black Templars of the Teutonic Crusade (Marshal Franz) will finally draw swords against the darkness encroaching on Marian Gulf. High Marshall Ulrich, a beacon of unshakable faith among his sword brothers, will lead the attack on Almastad.

Magos Frode + NTaW attack Helmburg (hoping for a 2v2 I think)
Counterwave attacks Verra
Marshal Franz attacks Almastad

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Re: Game Thread

Post by KVLT on Thu Jul 09, 2015 6:43 pm

So far we have Khyre and yours truly defending the plundered husk of helmburg.

More to come.
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Re: Game Thread

Post by counterwave on Thu Jul 09, 2015 9:47 pm

Residents of Verra. Effective immediately, your world has been claimed as part of the Mariam Gulf Crusade. We wish no ill will to fall upon you or your world. If you choose to accept Tau control of Verra, you will be guaranteed a long and prosperous life and membership in the glory of the Greater Good. If you choose to resist, you will be destroyed. We await your response.
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Re: Game Thread

Post by KVLT on Sat Jul 11, 2015 4:06 pm

Quick rearrangement. Counterwave, you and I will be doing the dice dance over Verra

PPS1981 will be defending Almastad
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Re: Game Thread

Post by Khyre on Sat Jul 11, 2015 7:47 pm

The planet of helmburg has been retaken by Imperial forces! The chaos gods were displeased and gifted my warlord with the gift of spawnhood.
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Re: Game Thread

Post by counterwave on Sun Jul 12, 2015 12:58 am

No problem, KVLT! When are you available to play and what location do you prefer? I would prefer to play downtown, so either Meeplemart or Dueling Grounds.
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Re: Game Thread

Post by KVLT on Sun Jul 12, 2015 1:32 am

I can only do weekends. Both those places work fine for me.
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Re: Game Thread

Post by counterwave on Sun Jul 12, 2015 1:54 am

Let's aim for next Friday or Saturday then? Points preference?
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Re: Game Thread

Post by KVLT on Sun Jul 12, 2015 11:54 am

Saturday works best. 1750?
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Re: Game Thread

Post by counterwave on Sun Jul 12, 2015 12:15 pm

So, next Saturday it is.1750 works. Meeplemart works and aim for 1:00?
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Re: Game Thread

Post by KVLT on Sun Jul 12, 2015 11:53 pm

Perfect
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Re: Game Thread

Post by PPS1981 on Wed Jul 15, 2015 9:48 pm

The planet of Almastad remains in the hands of the forces of chaos. The black templars put up an incredible fight and destroyed a demon prince and a Keeper of Secrets in one giant, brutal melee. However, in the end, Slaneesh smiled on his/her favoured warriors and rewarded the Host of Eternal Torment with a victory.

KVLT, I will send you a private message with pics.
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Re: Game Thread

Post by KVLT on Sat Jul 18, 2015 2:54 pm

The slave holds of the Penetrators war fleet are filled to the hull plating with newly acquired prisoners from the frail xenos species known as Tau. A lifetime of debasement awaits them as punishment for throwing in their lot with the false emperor. All hail Solath the Flesh King, Lord of Verra.

But for real I was a half inch away from losing.
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Re: Game Thread

Post by counterwave on Sat Jul 18, 2015 4:32 pm

Verra's defences have been recorded and tactical data from the engagement has been uploaded to the Imperial Tactarium. Though we mourn the loss of our brothers and sisters, they, like all adherents to the Greater Good, understand they have a role to play and we accept their fate, as they accept their own, with pride and glowing hearts.

Commander Nightstrike's Puretide Engram Neurochip is being augmented with additional data on tactical positioning.

It was literally half an inch that made the difference.
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Re: Game Thread

Post by SpacePlans on Thu Jul 23, 2015 4:47 pm

Is there a turn update in the works, KVLT? (Don't mean to rush you, if you're working on it)
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Re: Game Thread

Post by KVLT on Thu Jul 23, 2015 4:48 pm

Update will come tonight. Sorry about the delay everybody, been busy.
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Re: Game Thread

Post by KVLT on Fri Jul 24, 2015 9:38 am

Update II
Imperial Turn 1


Like the drawing of a great beast into a trap, the Imperial forces bided their time as the initial Chaos offensive slowly lost momentum in the Marian cluster. The Imperial commanders synchronized a series of vicious maneuvers intended to cut off and exploit the over-extended flanks of the Archenemy. The traitorous legions proved dogged in their defences and rallied to mitigate the damage dealt against their vulnerable frontiers.

The Battle of Helmburg

Fresh from their defeat at the hands of the Slaanesh worshipers at Khyrus, Magos Frode and the Adeptus Mechanicus detachment within the Imperial forces linked up with the Imperial Fist to launch a blistering orbital assault on the planet Helmburg. The Space Marine’s retribution was swift and without mercy. The forces of Chaos were swept aside and the fertile agriworld of Helmburg was liberated for the Emperor and its population ready for re-education and persecution.

Imperial Victory!

The Battle of Almastad




The next target of the Imperial counter attack was the vulnerable hive world of Almastad. Cut off from the Chaos lines by great distances, the Black Templars considered it an easy recipient for their wrath. They fell upon the ruined hive, drowning out the screams of the local population with hymns of hatred. They found the streets and hab blocks utterly overrun with warp daemons and traitorous marines.



The Templars fought well, slaying a Keeper of Secrets and much of the defending garrison. In the end, the crusade lost momentum amidst the bloody streets and the Space Marines were butchered to a man and their corpses desecrated.




Chaos Victory!


SPOTLIOGHT: Reconnaissance at Verra
Written by: Counterwave




Commander Nightstrike stood on the command deck of the custodian class carrier "The Crescent" analyzing the reconnaissance data relayed by Shas'Vre Al'yth's Pathfinder team. A suitable landing zone had been identified on Verra from which to establish a landing zone and forward base. Minimal enemy activity was detected the area and the locale would provide an easily defendable position from which to strike at Verra's capital city. The drop commenced at dawn.



The four Orca Dropships screamed as they cut through Verra's atmosphere. Preliminary scans of Verra's surface indicated high toxicity, limited water supply and little to no indigenous life, most likely the result of heavy industrial activity. Most of the planet's vegetation had long since rotten away and their remains scarred the brown and red landscape as a testament to what once was.

The landing party touched down 5 kilometres from an abandoned settlement. The landing party's mission was to secure the area and establish perimeter defences and Commander Nightstrike anticipated no delays or complications. Still the hunter cadre advanced on position with caution and precision.



No enemy activity had been detected so far and, despite the feeling that something was amiss, Nightstrike ordered the continued advance. Suddenly, explosions ripped through the air and a cacophony of sonic disturbance swept across the ruins. Nightstrike cut across the voxnet, “Report!”

“Shas’vre Kol’ryo to command… Resistance encountered. Broadside support neutralized. Targets identified NNW, N and NNE of our current position. Request bombing run at coordinates 75.134790, -112.45732. Hammerheads moving to engage.”

The whir of Ion weapons powering up rose to a crescendo and the ruins from where the attack came from were engulfed in three brilliant balls of blue light that expanded and collapsed on themselves like imploding stars. At that moment, an undesignated enemy vessel appeared from nowhere on approach to the eastern Fire Warrior team jumping cross the sky incomprehensibly, seemingly appearing and disappearing with no recognizable pattern.

“Shas’vre Kol’Ryo to command. Unknown enemy vessel approaching from the eastern flank. Jump troops also detected approaching from the east. ETA on Sun Shark and Crisis support?”
At that moment, the scream of the Sun Shark bomber pierced the sky followed by the familiar sound of descending Crisis suits. “Shas’vre Kol’ryo to command… bomb run ineffective. Sensors also indicate that Crisis Team Darkside landing off course. Enemy jump infantry altering course to engage.”

Nightstrike quickly concluded that the mission parameters. “Nightstrike to all units… Disengage and fall back to drop zone. Shas’Vre Kol’Ryo provide covering fire. Mission aborted.”

Chaos Victory!



Stats and Map:

Chaos SVP
Total: 12
Muster Points: 3

Imperial SVP Won: 2
Total: 11
Muster Points: 11


MAP

Notes: Sorry about the delay on this one. Busy is as busy does. Let’s get bids in asap so we can keep it rolling. Just wanted to say thanks to all of you for participating in this as well!
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Re: Game Thread

Post by KVLT on Fri Jul 24, 2015 10:43 am

Bid is in!

The Imperials continue to push their logistical supremacy.

First turn of Round 2 goes to the Imperium

Chaos SVP
Total: 12
Muster Points: 3

Imperial SVP
Total: 11
Muster Points: 8

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Re: Game Thread

Post by NTaW on Fri Jul 24, 2015 3:48 pm

KVLT wrote:Magos Frode and the Adeptus Mechanicus detachment within the Imperial forces linked up with the Blood Angels to launch a blistering orbital assault on the planet Helmburg.

Just a little correction for ya there Wink


Last edited by NTaW on Sun Jul 26, 2015 5:20 pm; edited 1 time in total
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Re: Game Thread

Post by KVLT on Sun Jul 26, 2015 3:11 pm

Ah sorry!
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Re: Game Thread

Post by TheDecay on Tue Jul 28, 2015 11:13 am

After meeting more resistance than expected from entrenched Chaos forces, High Marshal Ulrich has rallied the Teutonic Crusade for a second battle in the capital Hive City of Almastad to crush all opposition.

The Mechanicum forces of Magus Frode, spread throughout Imperial space, have turned their calculating sights on the planet of Verra. Deeming it tactically essential to the Emperor's forces, they will finally reveal their true strength in liberating the planet from Chaos.

Brother Malathos' thirst for battle still remains unslaked after his Company's victories at Taron and Helmburg. Riding a red wave of battle lust, the Blood Angels push farther into Northern enemy territory to besiege the forward planet of Tychon.

Halting the Tyranid threat on the Imperial's southern frontier, Epistolary Yossarian has taken his contingent of warriors north, skirting the void anomaly to randevu with Warmaster Vesuvius' fleet.
Looming in the distance, Yossarian could make out the enormous hull of the Retribution Class Battleship, "Sol Ignem". The Sun Fire was at the pinnacle of the Imperium's destructive capability, outshone only by an Emperor Class Battleship.
Concentrating and quieting his mind, Yossarian slipped from reality for only a brief moment to reappear on the other side of his conjured infinity gate.
A regal form sat before him, ornamented in gleaming armour of the highest artifice.
"Brother Epistolary, welcome to my Chapter's home, The Ash Bringers receive you with open arms."
"It is my pleasure, Warmaster," Yossarian paused, "but if I may be so bold, what is it you intend for us Brother?"
Vesuvius rose from his command throne and drew an enormous blade from it's scabbard. It ignited in white hot light as flames erupted from the surface covering it's entire length. His booming, resonant voice echoed through the bridge,
"Tonight,  Brother, we strike at the heart of this heretical insertion. From the clouds we will arrive on wings of fire to bring the cleansing light of the Emperor to these traitors. Quoros must not be allowed to function as their staging point any longer; we have the glorious task of purging this Daemon world of it's filthy inhabitants. Our warriors are reborn through the flames of battle, forged stronger than ever before! Our enemies will crumble beneath our armoured feet, returned to the ash from which they came!"
Yossarian took in the Warmaster's speech in quiet awe, "Finally," he thought, "a true enemy worthy of our wrath."
"Strength through fire my Lord!" he exclaimed.
Vesuvius looked down, "Vires Per Ignem..." he whispered with hatred burning in his eyes.

Marshal Franz attacks Almastad
Magos Frode attacks Verra
NTaW attacks Tychon
Spaceplans and TheDecay attack Quoros I

The Emperor Protects!

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Re: Game Thread

Post by NTaW on Tue Jul 28, 2015 1:45 pm

The blood of Sanguinius flows through our veins, burning us from the inside out with the pain of our Primarch's death. The Black Rage calls to us all, our black armoured brothers a constant reminder of the price paid to stop Horus from overthrowing the Emperor.

Here we see those same traitors bursting forth from the Warp alongside hordes of daemons and goading to war xenos forces intent on this sector's destruction. Here we see enemies of the Imperium run amok, the fires of battle burning bright across the worlds of the Marian Gulf.

Here we see a chance for vengeance and we will not be denied.
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Re: Game Thread

Post by Magos Frode on Tue Jul 28, 2015 1:54 pm

01001101 01100001 01111001 00100000 01111001 01101111 01110101 01110010 00100000 01110111 01100101 01100001 01110000 01101111 01101110 00100000 01100010 01100101 00100000 01100111 01110101 01100001 01110010 01100100 01100101 01100100 00100000 01100001 01100111 01100001 01101001 01101110 01110011 01110100 00100000 01101101 01100001 01101100 01100110 01110101 01101110 01100011 01110100 01101001 01101111 01101110 00101100 00100000 01100001 01110011 00100000 01111001 01101111 01110101 01110010 00100000 01110011 01101111 01110101 01101100 00100000 01101001 01110011 00100000 01100111 01110101 01100001 01110010 01100100 01100101 01100100 00100000 01100110 01110010 01101111 01101101 00100000 01101001 01101101 01110000 01110101 01110010 01101001 01110100 01111001 00101110 00100000 01010100 01101000 01100101 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01000111 01101111 01100100 00100000 01110111 01100001 01110100 01100011 01101000 01100101 01110011 00100000 01101111 01110110 01100101 01110010 00100000 01111001 01101111 01110101 00101110 00100000 01010101 01101110 01101100 01100101 01100001 01110011 01101000 00100000 01110100 01101000 01100101 00100000 01110111 01100101 01100001 01110000 01101111 01101110 01110011 00100000 01101111 01100110 00100000 01110111 01100001 01110010 00101110 00100000 01010101 01101110 01101100 01100101 01100001 01110011 01101000 00100000 01110100 01101000 01100101 00100000 01000100 01100101 01100001 01110100 01101000 01100100 01100101 01100001 01101100 01100101 01110010 00101110
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Re: Game Thread

Post by NTaW on Tue Jul 28, 2015 2:19 pm

Magos wins.
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Re: Game Thread

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